// ARRAY beinhaltet alle Gegner
feld = new Array();
var counter = 1;
var empty = this.createEmptyMovieClip("sammlung", 100);
for (i=0; i<6; i++)
{
// HIER muss das Array definiert werden:
feld[i] = new Array(); // 2te Dimension
for (j=0; j<10; j++)
{
if (i == 0 || i == 1)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("30_mc", "gegner" + counter, counter);
feld[i][j]._x = 45 + (counter * feld[i][j]._width * 2.25);
feld[i][j]._y = 80;
if(counter > 10)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("30_mc", "gegner" + counter, counter);
feld[i][j]._x = -236 + (counte r* feld[i][j]._width * 2.25);
feld[i][j]._y = 100;
}
}
if (i == 2 || i == 3)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("20_mc", "gegner" + counter, counter);
feld[i][j]._x = -515 + (counter * feld[i][j]._width * 1.5);
feld[i][j]._y = 120;
if(counter > 30)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("20_mc", "gegner" + counter, counter);
feld[i][j]._x = -796 + (counter * feld[i][j]._width * 1.5);
feld[i][j]._y = 140;
}
}
if (i == 4 || i == 5)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("10_mc", "gegner" + counter, counter);
feld[i][j]._x = -1076 + (counter * feld[i][j]._width * 1.5);
feld[i][j]._y = 160;
if(counter > 50)
{
//var empty = this.createEmptyMovieClip("sammlung", counter);
feld[i][j] = empty.attachMovie("10_mc", "gegner" + counter, counter);
feld[i][j]._x = -1357 + (counter * feld[i][j]._width * 1.5);
feld[i][j]._y = 180;
}
}
counter++;
}
}