Also Monsieur:
Gib in Google ein: Vray for Cinema Manual DOF
und schon kommt dabai das heraus:
Depth of field
These parameters control the depth of field effect when rendering with a standard Cinema4D camera or with a perspective viewport. The parameters are ignored if you render from a
VRayPhysicalCamera view.
DOF on - turns the depth-of-field effect on.
Subdivision - controls the quality of the DOF effect. Lower values are computed faster, but produce more noise in the image. Higher values smooth out the noise, but take more time to render. Note that the quality of sampling also depends on the settings of the
DMC sampler as well as on the chosen
Image sampler.
Aperture - this is the size of the virtual camera aperture, in world units. Small aperture sizes reduce the DOF effect, larger sizes produce more blur.
Center bias - this determines the uniformity of the DOF effect. A value of 0.0 means that light passes uniformly through the aperture. Positive values mean that light is concentrated towards the rim of the aperture, while negative values concentrate light at the center.
Bokeh effect - defines the shape of the camera aperture. When this option is off, perfectly circular aperture is simulated. When on, a polygonal aperture is simulated.
Sides num - this option allows you to simulate the polygonal shape of the aperture of real-world cameras. When this option is off, the shape is assumed to be perfectly circular.
Rotation - specifies the orientation of the aperture shape.
Anisotropy - this option allows the stretching of the bokeh effect horizontally or vertically. Positive values stretch the effect in the vertical direction. Negative values stretch it in the horizontal direction.
Liebe Grüsse
Matthias