Hi
ich habe ein kleinesProblem.
Eine Klasse ... normal erstellt mit private und public Deklerationen.
Soweit ich das beurteilen kann, müsste diese Klasse eigendlich richtig erstellt worden sein, aber die Compilerfehlerliste ist endlos.
Könnt ihr mir da helfen?
und die Fehlerliste:
ich habe ein kleinesProblem.
Eine Klasse ... normal erstellt mit private und public Deklerationen.
Soweit ich das beurteilen kann, müsste diese Klasse eigendlich richtig erstellt worden sein, aber die Compilerfehlerliste ist endlos.
Könnt ihr mir da helfen?
Code:
struct attributes
{
short int iStrength;
short int iDefence;
short int iVitality;
short int iIntelegence;
short int iCharisma;
short int iAgility;
short int iDexterity;
};
class PLAYER
{
public:
void AddExp(int iExp);
void LooseExp();
int GetExp();
int GetStrength();
int GetDefence();
int GetVitality();
int GetIntelegence();
int GetCharisma();
int GetAgility();
int GetDexerity();
private:
short int iExperience;
short int iBaseLevel;
short int iJobLevel;
//ATTRIBUTE
attributes attribute;
attributes temporaryAttribute;
attributes jobBasedAttribute;
short int iNumberOfUpLevels;
short int iHealthPoints;
short int iSkillPoints;
short int iJobType;
char Zeichen, WhatToDo;
string Dateiname, Zeile;
ifstream Eingabedatei;
};
void PLAYER::AddExp(int iExp) { iExperience = iExperience + iExp; };
void PLAYER:LooseExp() { iExperience = iExperience - (iExperience / 100); };
int PLAYER::GetExp() { return( iExperience ); };
int PLAYER::GetStrength(); { return( attribute.Strength + temporaryAttribute.Strength + jobBasedAttribute.Strength ); };
int PLAYER::GetDefence(); { return( attribute.Defence + temporaryAttribute.Defence + jobBasedAttribute.Defence ); };
int PLAYER::GetVitality(); { return( attribute.Vitality + temporaryAttribute.Vitality + jobBasedAttribute.Vitality ); };
int PLAYER::GetIntelegence(); { return( attribute.Intelegence + temporaryAttribute.Intelegence + jobBasedAttribute.Intelegence ); };
int PLAYER::GetCharisma(); { return( attribute.Charisma + temporaryAttribute.Charisma + jobBasedAttribute.Charisma ); };
int PLAYER::GetAgility(); { return( attribute.Agility + temporaryAttribute.Agility + jobBasedAttribute.Agility ); };
int PLAYER::GetDexerity(); { return( attribute.Dexerity + temporaryAttribute.Dexerity + jobBasedAttribute.Dexerity ); };
und die Fehlerliste:
c:\Datein\c++\mmporpg>emacs server.h
c:\Datein\c++\mmporpg>bcc32 main.cpp
Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland
main.cpp:
Error E2303 player.h 54: Type name expected
Error E2139 player.h 54: Declaration missing ;
Error E2303 player.h 55: Type name expected
Error E2139 player.h 55: Declaration missing ;
Error E2449 player.h 61: Size of 'PLAYER' is unknown or zero
Error E2141 player.h 61: Declaration syntax error
Error E2333 player.h 66: Class member 'PLAYER::GetStrength()' declared outside its class
Error E2040 player.h 66: Declaration terminated incorrectly
Error E2333 player.h 67: Class member 'PLAYER::GetDefence()' declared outside its class
Error E2040 player.h 67: Declaration terminated incorrectly
Error E2333 player.h 68: Class member 'PLAYER::GetVitality()' declared outside its class
Error E2040 player.h 68: Declaration terminated incorrectly
Error E2333 player.h 69: Class member 'PLAYER::GetIntelegence()' declared outside its class
Error E2040 player.h 69: Declaration terminated incorrectly
Error E2333 player.h 70: Class member 'PLAYER::GetCharisma()' declared outside its class
Error E2040 player.h 70: Declaration terminated incorrectly
Error E2333 player.h 71: Class member 'PLAYER::GetAgility()' declared outside its class
Error E2040 player.h 71: Declaration terminated incorrectly
Error E2333 player.h 72: Class member 'PLAYER::GetDexerity()' declared outside its class
Error E2040 player.h 72: Declaration terminated incorrectly
*** 20 errors in Compile ***
Zuletzt bearbeitet: