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Warning W8004 kde-Kniffel.cpp 36: 'nW5' is assigned a value that is never used i
n function main()
Warning W8004 kde-Kniffel.cpp 35: 'nW4' is assigned a value that is never used i
n function main()
Warning W8004 kde-Kniffel.cpp 34: 'nW3' is assigned a value that is never used i
n function main()
Warning W8004 kde-Kniffel.cpp 33: 'nW2' is assigned a value that is never used i
n function main()
Warning W8004 kde-Kniffel.cpp 32: 'nW1' is assigned a value that is never used i
n function main()
//KDE-Kniffel version 0.1 beta by Mitsuomi-san
#include <Iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main()
{
//variablen
char chMenu;
// Menü
cout << "Wilkommen im KDE-Kniffel" << endl;
cout << " " << endl;
cout << "(N)eues Spiel" << endl;
cout << "(A)bout" << endl;
cout << "(E)nde" << endl;
// chMenu
cout << "Menu eingabe: " << endl;
cin >> chMenu;
switch (chMenu)
{
case ('n'):
case ('N'):
{
// Spiel
cout << "Spiel start" << endl;
// Variablen
int nW1 = 0;
int nW2 = 0;
int nW3 = 0;
int nW4 = 0;
int nW5 = 0;
int nSchleife = 0;
int nForDice;
int nEiner = 0;
int nZweier = 0;
int nDreier = 0;
int nVierer = 0;
int nFuenfer = 0;
int nSechser = 0;
while (nSchleife != 2)
{
//Punkte liste
cout << "Einer : " << nEiner << endl;
cout << "Zweiter: " << nZweier << endl;
cout << "Dreier : " << nDreier << endl;
cout << "Vierer : " << nVierer << endl;
cout << "Fuenfer: " << nFuenfer << endl;
cout << "Sechser: " << nSechser << "\n" << endl;
cout << "Wehle: \n" << endl;
cout << "1. Wuerfeln" << endl;
cout << "2. Spiel Beenden \n" << endl;
cin >> nSchleife;
if (nSchleife == 1)
//würfeln
srand( (unsigned)time( NULL ) );
nW1 = rand() % 6 + 1;
cout << "\n" << "W1: " << nW1 << endl;
cout << "Weiter mit Return..." << endl;
cin.get();
cin.get();
srand( (unsigned)time( NULL ) );
nW2 = rand() % 6 + 1;
cout << "\n" << "W2: " << nW2 << endl;
cout << "Weiter mit Return..." << endl;
cin.get();
cin.get();
srand( (unsigned)time( NULL ) );
nW3 = rand() % 6 + 1;
cout << "\n" << "W3: " << nW3 << endl;
cout << "Weiter mit Return..." << endl;
cin.get();
cin.get();
srand( (unsigned)time( NULL ) );
nW4 = rand() % 6 + 1;
cout << "\n" << "W4: " << nW4 << endl;
cout << "Weiter mit Return..." << endl;
cin.get();
cin.get();
srand( (unsigned)time( NULL ) );
nW5 = rand() % 6 + 1;
cout << "\n" << "W5: " << nW5 << endl;
cout << "Weiter mit Return..." << endl;
cin.get();
nSchleife = 0;
if (nSchleife == 2)
// ende
cout << "\n" << "Spiel zu ende Punkte: " << nW1 + nW2 + nW3 + nW4 + nW5 << "\n" << endl;
else
cout << "> Falsche Eingabe! <" <<endl;
}
} break;
case ('a'):
case ('A'):
{
// About
cout << "\n\n" << endl;
cout << "KDE-Kniffel v 0.1 Beta" << endl;
cout << "Code By Mitsuomi-San" << endl;
cout << " Thx 4 Visit the Game\n" << endl;
} break;
case ('e'):
case ('E'):
{
// ende
} break;
default:
{
cout << "Falsche Eingabe!\n\n";
}
}
cout << "Bis zum naechsten Mal!" << endl;
return 0;
}
nW1 = rand() % 6 + 1; //hier weist du nW1 die bis dahin den bislang nicht verwendeten Wert 0 hatte einen neuen Wert zu
cout << "\n" << "W1: " << nW1 << endl; //hier verwertest du den neuen Wert nW1
nW1 += (rand() % 6 + 1)