Hallo
Ich arbeite gerade an einem Amiga Emulator.
Nun möchte ich gerne einen PS3 Joycontroller als CD32 Controller definieren, jedoch funktioniert das nicht.
Der Controller soll, wenn eine Taste gedrückt wird, eine Tastenzuweisung der Tastatur benutzen.
Irgendwas mache ich falsch mit der Abfrage.
Es geht um z.B. um Zeile 513 und 521.
Ich muss irgendwie den Wert VK_Y den ich oben in Zeile 25 definiere abfragen.
Hinten an der Zeile....[hostjoyid], 3)...bedeutet 3 die zugewiesene Taste des PS3 Controllers
Vorne wo VK_Y drinsteht ist normal eine Zahl der den Befehl vorgibt den der Tastendruck auslösen soll.
Allerdings wird bei mir gar nichts erkannt.
Wer kann mir hier helfen?
Wie gesagt, bin absoluter Neuling was das betrifft.![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Gruß Markus
Ich arbeite gerade an einem Amiga Emulator.
Nun möchte ich gerne einen PS3 Joycontroller als CD32 Controller definieren, jedoch funktioniert das nicht.
Der Controller soll, wenn eine Taste gedrückt wird, eine Tastenzuweisung der Tastatur benutzen.
Irgendwas mache ich falsch mit der Abfrage.
Es geht um z.B. um Zeile 513 und 521.
C++:
setjoybuttonstate(hostjoyid + 1, VK_Y, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 3) & 1)); // Play auf Start
Ich muss irgendwie den Wert VK_Y den ich oben in Zeile 25 definiere abfragen.
Hinten an der Zeile....[hostjoyid], 3)...bedeutet 3 die zugewiesene Taste des PS3 Controllers
Vorne wo VK_Y drinsteht ist normal eine Zahl der den Befehl vorgibt den der Tastendruck auslösen soll.
Allerdings wird bei mir gar nichts erkannt.
Wer kann mir hier helfen?
Wie gesagt, bin absoluter Neuling was das betrifft.
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Gruß Markus
C++:
#include "sysconfig.h"
#include "sysdeps.h"
//#include "config.h"
#include "options.h"
#include "keyboard.h"
#include "inputdevice.h"
#include <SDL.h>
static int joyXviaCustom = 0;
static int joyYviaCustom = 0;
static int joyButXviaCustom[7] = { 0, 0, 0, 0, 0, 0, 0 };
static int mouseBut1viaCustom = 0;
static int mouseBut2viaCustom = 0;
#define MAX_MOUSE_BUTTONS 2
#define MAX_MOUSE_AXES 2
#define FIRST_MOUSE_AXIS 0
#define FIRST_MOUSE_BUTTON MAX_MOUSE_AXES
#define VK_A SDLK_HOME
#define VK_B SDLK_END
#define VK_X SDLK_PAGEDOWN
#define VK_Y SDLK_PAGEUP
#define VK_L SDLK_RSHIFT
#define VK_R SDLK_RCTRL
#define VK_UP SDLK_UP
#define VK_DOWN SDLK_DOWN
#define VK_RIGHT SDLK_RIGHT
#define VK_LEFT SDLK_LEFT
#define VK_ESCAPE SDLK_ESCAPE
static int init_mouse(void)
{
return 1;
}
static void close_mouse(void)
{
}
static int acquire_mouse(int num, int flags)
{
return 1;
}
static void unacquire_mouse(int num)
{
}
static int get_mouse_num(void)
{
return 2;
}
static const char *get_mouse_friendlyname(int mouse)
{
if (mouse == 0)
return "Nubs as mouse";
else
return "dPad as mouse";
}
static const char *get_mouse_uniquename(int mouse)
{
if (mouse == 0)
return "MOUSE0";
else
return "MOUSE1";
}
static int get_mouse_widget_num(int mouse)
{
return MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS;
}
static int get_mouse_widget_first(int mouse, int type)
{
switch (type) {
case IDEV_WIDGET_BUTTON:
return FIRST_MOUSE_BUTTON;
case IDEV_WIDGET_AXIS:
return FIRST_MOUSE_AXIS;
case IDEV_WIDGET_BUTTONAXIS:
return MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS;
}
return -1;
}
static int get_mouse_widget_type(int mouse, int num, TCHAR *name, uae_u32 *code)
{
if (num >= MAX_MOUSE_AXES && num < MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS) {
if (name)
sprintf(name, "Button %d", num + 1 - MAX_MOUSE_AXES);
return IDEV_WIDGET_BUTTON;
}
else if (num < MAX_MOUSE_AXES) {
if (name) {
if (num == 0)
sprintf(name, "X Axis");
else if (num == 1)
sprintf(name, "Y Axis");
else
sprintf(name, "Axis %d", num + 1);
}
return IDEV_WIDGET_AXIS;
}
return IDEV_WIDGET_NONE;
}
static void read_mouse(void)
{
if (currprefs.input_tablet > TABLET_OFF) {
// Mousehack active
int x, y;
SDL_GetMouseState(&x, &y);
setmousestate(0, 0, x, 1);
setmousestate(0, 1, y, 1);
}
if (currprefs.jports[0].id == JSEM_MICE + 1 || currprefs.jports[1].id == JSEM_MICE + 1) {
// dPad is mouse
Uint8 *keystate = SDL_GetKeyState(NULL);
int mouseScale = currprefs.input_joymouse_multiplier / 4;
if (keystate[VK_LEFT])
setmousestate(1, 0, -mouseScale, 0);
if (keystate[VK_RIGHT])
setmousestate(1, 0, mouseScale, 0);
if (keystate[VK_UP])
setmousestate(1, 1, -mouseScale, 0);
if (keystate[VK_DOWN])
setmousestate(1, 1, mouseScale, 0);
if (!mouseBut1viaCustom)
setmousebuttonstate(1, 0, keystate[VK_A]); // A button -> left mouse
if (!mouseBut2viaCustom)
setmousebuttonstate(1, 1, keystate[VK_B]); // B button -> right mouse
}
// Nubs as mouse handled in handle_msgpump()
}
static int get_mouse_flags(int num)
{
return 0;
}
struct inputdevice_functions inputdevicefunc_mouse = {
init_mouse,
close_mouse,
acquire_mouse,
unacquire_mouse,
read_mouse,
get_mouse_num,
get_mouse_friendlyname,
get_mouse_uniquename,
get_mouse_widget_num,
get_mouse_widget_type,
get_mouse_widget_first,
get_mouse_flags
};
static void setid(struct uae_input_device *uid, int i, int slot, int sub, int port, int evt, bool gp)
{
if (gp)
inputdevice_sparecopy(&uid[i], slot, 0);
uid[i].eventid[slot][sub] = evt;
uid[i].port[slot][sub] = port + 1;
}
static void setid_af(struct uae_input_device *uid, int i, int slot, int sub, int port, int evt, int af, bool gp)
{
setid(uid, i, slot, sub, port, evt, gp);
uid[i].flags[slot][sub] &= ~ID_FLAG_AUTOFIRE_MASK;
if (af >= JPORT_AF_NORMAL)
uid[i].flags[slot][sub] |= ID_FLAG_AUTOFIRE;
}
int input_get_default_mouse(struct uae_input_device *uid, int i, int port, int af, bool gp, bool wheel, bool joymouseswap)
{
setid(uid, i, ID_AXIS_OFFSET + 0, 0, port, port ? INPUTEVENT_MOUSE2_HORIZ : INPUTEVENT_MOUSE1_HORIZ, gp);
setid(uid, i, ID_AXIS_OFFSET + 1, 0, port, port ? INPUTEVENT_MOUSE2_VERT : INPUTEVENT_MOUSE1_VERT, gp);
setid_af(uid, i, ID_BUTTON_OFFSET + 0, 0, port, port ? INPUTEVENT_JOY2_FIRE_BUTTON : INPUTEVENT_JOY1_FIRE_BUTTON, af, gp);
setid(uid, i, ID_BUTTON_OFFSET + 1, 0, port, port ? INPUTEVENT_JOY2_2ND_BUTTON : INPUTEVENT_JOY1_2ND_BUTTON, gp);
if (i == 0)
return 1;
return 0;
}
static int init_kb(void)
{
return 1;
}
static void close_kb(void)
{
}
static int acquire_kb(int num, int flags)
{
return 1;
}
static void unacquire_kb(int num)
{
}
static void read_kb(void)
{
}
static int get_kb_num(void)
{
return 1;
}
static const char *get_kb_friendlyname(int kb)
{
return strdup("Default Keyboard");
}
static const char *get_kb_uniquename(int kb)
{
return strdup("KEYBOARD0");
}
static int get_kb_widget_num(int kb)
{
return 255;
}
static int get_kb_widget_first(int kb, int type)
{
return 0;
}
static int get_kb_widget_type(int kb, int num, TCHAR *name, uae_u32 *code)
{
if (code)
*code = num;
return IDEV_WIDGET_KEY;
}
static int get_kb_flags(int num)
{
return 0;
}
struct inputdevice_functions inputdevicefunc_keyboard = {
init_kb,
close_kb,
acquire_kb,
unacquire_kb,
read_kb,
get_kb_num,
get_kb_friendlyname,
get_kb_uniquename,
get_kb_widget_num,
get_kb_widget_type,
get_kb_widget_first,
get_kb_flags
};
int input_get_default_keyboard(int num)
{
if (num == 0) {
return 1;
}
return 0;
}
#define MAX_JOY_BUTTONS 7
#define MAX_JOY_AXES 2
#define FIRST_JOY_AXIS 0
#define FIRST_JOY_BUTTON MAX_JOY_AXES
static int nr_joysticks = 0;
static char JoystickName[MAX_INPUT_DEVICES][80];
static char IsPS3Controller[MAX_INPUT_DEVICES];
static SDL_Joystick* Joysticktable[MAX_INPUT_DEVICES];
static int get_joystick_num(void)
{
// Keep joystick 0 as Pandora implementation...
return (nr_joysticks + 1);
}
static int init_joystick(void)
{
//This function is called too many times... we can filter if number of joy is good...
if (nr_joysticks == SDL_NumJoysticks())
return 1;
nr_joysticks = SDL_NumJoysticks();
if (nr_joysticks > MAX_INPUT_DEVICES)
nr_joysticks = MAX_INPUT_DEVICES;
for (int cpt; cpt < nr_joysticks; cpt++)
{
Joysticktable[cpt] = SDL_JoystickOpen(cpt);
strncpy(JoystickName[cpt], SDL_JoystickName(cpt), 80);
printf("Joystick %i : %s\n", cpt, JoystickName[cpt]);
printf(" Buttons: %i Axis: %i Hats: %i\n", SDL_JoystickNumButtons(Joysticktable[cpt]), SDL_JoystickNumAxes(Joysticktable[cpt]), SDL_JoystickNumHats(Joysticktable[cpt]));
if (strcmp(JoystickName[cpt], "Sony PLAYSTATION(R)3 Controller") == 0 ||
strcmp(JoystickName[cpt], "Shawan PLAYSTATION(R)3 Controller") == 0)
{
printf(" Found a dualshock controller: Activating workaround.\n");
IsPS3Controller[cpt] = 1;
}
else
IsPS3Controller[cpt] = 0;
}
return 1;
}
static void close_joystick(void)
{
for (int cpt; cpt < nr_joysticks; cpt++)
{
SDL_JoystickClose(Joysticktable[cpt]);
}
}
static int acquire_joystick(int num, int flags)
{
return 1;
}
static void unacquire_joystick(int num)
{
}
static const char *get_joystick_friendlyname(int joy)
{
if (joy == 0)
return "dPad as joystick";
else
return JoystickName[joy - 1];
}
static const char *get_joystick_uniquename(int joy)
{
if (joy == 0)
return "JOY0";
if (joy == 1)
return "JOY1";
if (joy == 2)
return "JOY2";
if (joy == 3)
return "JOY3";
if (joy == 4)
return "JOY4";
if (joy == 5)
return "JOY5";
if (joy == 6)
return "JOY6";
return "JOY7";
}
static int get_joystick_widget_num(int joy)
{
return MAX_JOY_AXES + MAX_JOY_BUTTONS;
}
static int get_joystick_widget_first(int joy, int type)
{
switch (type) {
case IDEV_WIDGET_BUTTON:
return FIRST_JOY_BUTTON;
case IDEV_WIDGET_AXIS:
return FIRST_JOY_AXIS;
case IDEV_WIDGET_BUTTONAXIS:
return MAX_JOY_AXES + MAX_JOY_BUTTONS;
}
return -1;
}
static int get_joystick_widget_type(int joy, int num, TCHAR *name, uae_u32 *code)
{
if (num >= MAX_JOY_AXES && num < MAX_JOY_AXES + MAX_JOY_BUTTONS) {
if (name) {
switch (num)
{
case FIRST_JOY_BUTTON:
sprintf(name, "Button X/CD32 red");
break;
case FIRST_JOY_BUTTON + 1:
sprintf(name, "Button B/CD32 blue");
break;
case FIRST_JOY_BUTTON + 2:
sprintf(name, "Button A/CD32 green");
break;
case FIRST_JOY_BUTTON + 3:
sprintf(name, "Button Y/CD32 yellow");
break;
case FIRST_JOY_BUTTON + 4:
sprintf(name, "CD32 start");
break;
case FIRST_JOY_BUTTON + 5:
sprintf(name, "CD32 ffw");
break;
case FIRST_JOY_BUTTON + 6:
sprintf(name, "CD32 rwd");
break;
}
}
return IDEV_WIDGET_BUTTON;
}
else if (num < MAX_JOY_AXES) {
if (name) {
if (num == 0)
sprintf(name, "X Axis");
else if (num == 1)
sprintf(name, "Y Axis");
else
sprintf(name, "Axis %d", num + 1);
}
return IDEV_WIDGET_AXIS;
}
return IDEV_WIDGET_NONE;
}
static int get_joystick_flags(int num)
{
return 0;
}
static void read_joystick(void)
{
for (int joyid = 0; joyid < MAX_JPORTS; joyid++)
// First handle fake joystick from pandora...
if (currprefs.jports[joyid].id == JSEM_JOYS)
{
Uint8 *keystate = SDL_GetKeyState(NULL);
if (!keystate[VK_R])
{ // Right shoulder + dPad -> cursor keys
int axis = (keystate[VK_LEFT] ? -32767 : (keystate[VK_RIGHT] ? 32767 : 0));
if (!joyXviaCustom)
setjoystickstate(0, 0, axis, 32767);
axis = (keystate[VK_UP] ? -32767 : (keystate[VK_DOWN] ? 32767 : 0));
if (!joyYviaCustom)
setjoystickstate(0, 1, axis, 32767);
}
if (!joyButXviaCustom[0])
setjoybuttonstate(0, 0, keystate[VK_X]);
if (!joyButXviaCustom[1])
setjoybuttonstate(0, 1, keystate[VK_B]);
if (!joyButXviaCustom[2])
setjoybuttonstate(0, 2, keystate[VK_A]);
if (!joyButXviaCustom[3])
setjoybuttonstate(0, 3, keystate[VK_Y]);
int cd32_start = 0, cd32_ffw = 0, cd32_rwd = 0;
if (keystate[SDLK_LALT]) { // Pandora Start button
if (keystate[VK_L]) // Left shoulder
cd32_rwd = 1;
else if (keystate[VK_R]) // Right shoulder
cd32_ffw = 1;
else
cd32_start = 1;
}
if (!joyButXviaCustom[6])
setjoybuttonstate(0, 6, cd32_start);
if (!joyButXviaCustom[5])
setjoybuttonstate(0, 5, cd32_ffw);
if (!joyButXviaCustom[4])
setjoybuttonstate(0, 4, cd32_rwd);
}
else if (jsem_isjoy(joyid, &currprefs) != -1)
{
// Now we handle real SDL joystick...
int hostjoyid = currprefs.jports[joyid].id - JSEM_JOYS - 1;
int hat = SDL_JoystickGetHat(Joysticktable[hostjoyid], 0);
int val = SDL_JoystickGetAxis(Joysticktable[hostjoyid], 0);
if (hat & SDL_HAT_RIGHT)
setjoystickstate(hostjoyid + 1, 0, 32767, 32767);
else
if (hat & SDL_HAT_LEFT)
setjoystickstate(hostjoyid + 1, 0, -32767, 32767);
else
setjoystickstate(hostjoyid + 1, 0, val, 32767);
val = SDL_JoystickGetAxis(Joysticktable[hostjoyid], 1);
if (hat & SDL_HAT_UP)
setjoystickstate(hostjoyid + 1, 1, -32767, 32767);
else
if (hat & SDL_HAT_DOWN)
setjoystickstate(hostjoyid + 1, 1, 32767, 32767);
else
setjoystickstate(hostjoyid + 1, 1, val, 32767);
setjoybuttonstate(hostjoyid + 1, 0, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 14) & 1)); // rot auf X
setjoybuttonstate(hostjoyid + 1, 1, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 13) & 1)); // blau auf Kreis
setjoybuttonstate(hostjoyid + 1, 2, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 3) & 1)); // Play auf Start
setjoybuttonstate(hostjoyid + 1, VK_Y, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 3) & 1)); // Play auf Start
if (IsPS3Controller[hostjoyid])
{
setjoybuttonstate(hostjoyid + 1, 0, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 14) & 1)); // rot auf X
setjoybuttonstate(hostjoyid + 1, 1, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 13) & 1)); // blau auf Kreis
setjoybuttonstate(hostjoyid + 1, 2, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 3) & 1)); // Play auf Start
setjoybuttonstate(hostjoyid + 1, VK_Y, (SDL_JoystickGetButton(Joysticktable[hostjoyid], 3) & 1)); // Play auf Start
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 4)) setjoystickstate(hostjoyid + 1, 1, -32767, 32767); //Hoch
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 6)) setjoystickstate(hostjoyid + 1, 1, 32767, 32767); // Runter
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 5)) setjoystickstate(hostjoyid + 1, 0, 32767, 32767); // Rechts
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 7)) setjoystickstate(hostjoyid + 1, 0, -32767, 32767); // Links
/*
// Simulate a top with button 4
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 4))
setjoystickstate(hostjoyid + 1, 1, -32767, 32767);
// Simulate a right with button 5
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 5))
setjoystickstate(hostjoyid + 1, 0, 32767, 32767);
// Simulate a bottom with button 6
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 6))
setjoystickstate(hostjoyid + 1, 1, 32767, 32767);
// Simulate a left with button 7
if (SDL_JoystickGetButton(Joysticktable[hostjoyid], 7))
setjoystickstate(hostjoyid + 1, 0, -32767, 32767);
*/
}
}
}
struct inputdevice_functions inputdevicefunc_joystick = {
init_joystick,
close_joystick,
acquire_joystick,
unacquire_joystick,
read_joystick,
get_joystick_num,
get_joystick_friendlyname,
get_joystick_uniquename,
get_joystick_widget_num,
get_joystick_widget_type,
get_joystick_widget_first,
get_joystick_flags
};
int input_get_default_joystick(struct uae_input_device *uid, int num, int port, int af, int mode, bool gp, bool joymouseswap)
{
int h, v;
h = port ? INPUTEVENT_JOY2_HORIZ : INPUTEVENT_JOY1_HORIZ;
;
v = port ? INPUTEVENT_JOY2_VERT : INPUTEVENT_JOY1_VERT;
setid(uid, num, ID_AXIS_OFFSET + 0, 0, port, h, gp);
setid(uid, num, ID_AXIS_OFFSET + 1, 0, port, v, gp);
setid_af(uid, num, ID_BUTTON_OFFSET + 0, 0, port, port ? INPUTEVENT_JOY2_FIRE_BUTTON : INPUTEVENT_JOY1_FIRE_BUTTON, af, gp);
setid(uid, num, ID_BUTTON_OFFSET + 1, 0, port, port ? INPUTEVENT_JOY2_2ND_BUTTON : INPUTEVENT_JOY1_2ND_BUTTON, gp);
setid(uid, num, ID_BUTTON_OFFSET + 2, 0, port, port ? INPUTEVENT_JOY2_3RD_BUTTON : INPUTEVENT_JOY1_3RD_BUTTON, gp);
if (mode == JSEM_MODE_JOYSTICK_CD32) {
setid_af(uid, num, ID_BUTTON_OFFSET + 0, 0, port, port ? INPUTEVENT_JOY2_CD32_RED : INPUTEVENT_JOY1_CD32_RED, af, gp);
//setid(uid, num, ID_BUTTON_OFFSET + 1, 0, port, port ? INPUTEVENT_JOY2_CD32_BLUE : INPUTEVENT_JOY1_CD32_BLUE, gp);
setid(uid, num, ID_BUTTON_OFFSET + 1, 0, port, port ? INPUTEVENT_JOY2_2ND_BUTTON : INPUTEVENT_JOY1_2ND_BUTTON, gp);
setid(uid, num, ID_BUTTON_OFFSET + 2, 0, port, port ? INPUTEVENT_JOY2_CD32_GREEN : INPUTEVENT_JOY1_CD32_GREEN, gp);
setid(uid, num, ID_BUTTON_OFFSET + 3, 0, port, port ? INPUTEVENT_JOY2_CD32_YELLOW : INPUTEVENT_JOY1_CD32_YELLOW, gp);
setid(uid, num, ID_BUTTON_OFFSET + 4, 0, port, port ? INPUTEVENT_JOY2_CD32_RWD : INPUTEVENT_JOY1_CD32_RWD, gp);
setid(uid, num, ID_BUTTON_OFFSET + 5, 0, port, port ? INPUTEVENT_JOY2_CD32_FFW : INPUTEVENT_JOY1_CD32_FFW, gp);
setid(uid, num, ID_BUTTON_OFFSET + 6, 0, port, port ? INPUTEVENT_JOY2_CD32_PLAY : INPUTEVENT_JOY1_CD32_PLAY, gp);
// mouse left and 'space' events (Not real but very useful?)
setid(uid, num, ID_BUTTON_OFFSET + 7, 0, port, port ? INPUTEVENT_JOY1_FIRE_BUTTON : INPUTEVENT_JOY2_FIRE_BUTTON, gp);
setid(uid, num, ID_BUTTON_OFFSET + 8, 0, port, port ? INPUTEVENT_KEY_SPACE : INPUTEVENT_KEY_SPACE, gp);
}
if (num == 0) {
return 1;
}
return 0;
}
int input_get_default_joystick_analog(struct uae_input_device *uid, int num, int port, int af, bool joymouseswap)
{
return 0;
}
void SimulateMouseOrJoy(int code, int keypressed)
{
switch (code) {
case REMAP_MOUSEBUTTON_LEFT:
mouseBut1viaCustom = keypressed;
setmousebuttonstate(0, 0, keypressed);
setmousebuttonstate(1, 0, keypressed);
break;
case REMAP_MOUSEBUTTON_RIGHT:
mouseBut2viaCustom = keypressed;
setmousebuttonstate(0, 1, keypressed);
setmousebuttonstate(1, 1, keypressed);
break;
case REMAP_JOYBUTTON_ONE:
joyButXviaCustom[0] = keypressed;
setjoybuttonstate(0, 0, keypressed);
break;
case REMAP_JOYBUTTON_TWO:
joyButXviaCustom[1] = keypressed;
setjoybuttonstate(0, 1, keypressed);
break;
case REMAP_JOY_UP:
joyYviaCustom = keypressed;
setjoystickstate(0, 1, keypressed ? -32767 : 0, 32767);
break;
case REMAP_JOY_DOWN:
joyYviaCustom = keypressed;
setjoystickstate(0, 1, keypressed ? 32767 : 0, 32767);
break;
case REMAP_JOY_LEFT:
joyXviaCustom = keypressed;
setjoystickstate(0, 0, keypressed ? -32767 : 0, 32767);
break;
case REMAP_JOY_RIGHT:
joyXviaCustom = keypressed;
setjoystickstate(0, 0, keypressed ? 32767 : 0, 32767);
break;
case REMAP_CD32_GREEN:
joyButXviaCustom[2] = keypressed;
setjoybuttonstate(0, 2, keypressed);
break;
case REMAP_CD32_YELLOW:
joyButXviaCustom[3] = keypressed;
setjoybuttonstate(0, 3, keypressed);
break;
case REMAP_CD32_PLAY:
joyButXviaCustom[6] = keypressed;
setjoybuttonstate(0, 6, keypressed);
break;
case REMAP_CD32_FFW:
joyButXviaCustom[5] = keypressed;
setjoybuttonstate(0, 5, keypressed);
break;
case REMAP_CD32_RWD:
joyButXviaCustom[4] = keypressed;
setjoybuttonstate(0, 4, keypressed);
break;
}
}
Zuletzt bearbeitet: